Stephane Boudon, the creative director of the game, dashes the hopes of fans expecting considerable post-launch support and DLC for Assassin’s Creed Mirage. Instead of reverting to the RPG components utilized in Assassin’s Creed Valhalla, which Boudon also directed, Ubisoft’s Assassin’s Creed Mirage pays homage to the action-adventure foundations of the original Assassin’s Creed title from 2007.
Assassin’s Creed Mirage players experience the story of Basim, a juvenile street thief living in Baghdad’s Golden Age. Basim joins a legendary group of assassins to pursue his quest for retribution and closure for his past. In the course of carrying out assassinations, Basim gains more knowledge of the credo and eventually rises to the status of Master Assassin, one of the highest in the order. The protagonist’s trip will also take him to Alamut, the illustrious location of the assassin order’s main headquarters in the first Assassin’s Creed video game.
AC Mirage: Limited Post-Launch Support and Pre-Order Bonuses Revealed
The creative director of Ubisoft, Stephane Boudon, reveals that there are no current plans for the company to provide extensive post-launch support or DLC for Assassin’s Creed Mirage. Boudon comments that the firm has no current plans “for now” to confine DLC to cosmetics and supplementary material at launch, indicating the potential for these plans to change. Players who pre-order the Deluxe or Collector’s Case editions get access to a Deluxe Pack with Prince of Persia-inspired content, and pre-orders come with the bonus “Forty Thieves” quest.
The director of Assassin’s Creed Mirage reaffirmed the game’s increased emphasis on parkour, a mainstay of the Assassin’s Creed series, and on fluidity and control. Assassin’s Creed Mirage lacks some of the key parkour elements from earlier games in the series, but Boudon claims that a number of subtle aspects were designed to give players complete control over Basim. Parkour is still being refined by the development team in order to achieve the highest level of quality before its debut later this year.
The chance of DLC is still there, but based on Boudon’s most recent statement, it seems to be extremely improbable. Although some may find the lack of post-launch support and DLC disappointing, it appears that Ubisoft is concentrating on the core narrative and gameplay elements of Assassin’s Creed Mirage. Ubisoft also views Assassin’s Creed Mirage as a homage to the 2007 game Assassin’s Creed, which similarly did not receive DLC after its release.
When compared to the most recent games in the series, Assassin’s Creed Mirage seems to offer a more condensed Assassin’s Creed experience. Players also have the choice to purchase an OWO-designed Assassin’s Creed Mirage haptic suit, which will allow them to feel more immersed as they advance Basim’s story. In Assassin’s Creed Mirage, the attachment enables a player to experience haptic stimulation throughout their entire torso while exploring and engaging in combat.
Launching on October 12 for PC, PS4, PS5, Xbox One, and Xbox Series X|S is Assassin’s Creed Mirage.