There is a lot of killing in Starfield because it is a contemporary RPG with battle as its primary component. As players navigate the Settled Systems, they might encounter numerous hostile factions that are not exactly eager to pursue peaceful resolutions. An important gunfight occurs in the first hour of Starfield, and there is no other option for escape.


Starfield seems to assume from the outset that, in a hostile environment, the decision of whether to kill or not may not always be in the player’s hands. It seems obvious that a completely pacifist playthrough is not an option, yet that is not to suggest that it will never be a possibility. This article will teach players how to make non-lethal weaponry a practical choice and how to occasionally avoid battle by using alternate techniques.
The Operation of Non-Lethal Weapons in Starfield
While players have the option to construct them, non-lethal weapons are rather uncommon in the Starfield universe. The kind of projectile used by a weapon determines whether or not it is lethal. Since only some weapons can be non-lethal, this is the case. Electro-Magnetic (EM) bullets stun targets by design, rendering them non-lethal.


Making non-lethal weapons at the Weapons Workbench is the greatest option for those who want to utilize them. You can find the easiest of these in the basement of the Lodge in New Atlantis, but they are available in all of the developed systems. A lot of the game’s weapon vendors also let you use workbenches within their stores.
A new status bar will show up above the enemy’s head when you use a non-lethal weapon on them. This blue bar will indicate how close they are to passing out.
A Non-Lethal Weapon’s Construction in Starfield
While many of the weapons in Starfield will have a non-lethal variant, energy-based weaponry will most likely be the ones to have them.This implies lasers and particle beams. The Equinox, Novalight, and Solstice are excellent weapons for implementing the transition.


Players will want to make sure they allocate their research time and skill points wisely because non-lethal mods are rather high-level. This implies lasers and particle beams. To access the relevant research categories, players must be Level 3.
If the player needs to do any research, the Magazine and Battery Mods 2 category will provide them with the necessary mods. Studying more alterations increases the likelihood of discovering a non-lethal option. However, it seems that the Magazine and Battery area contains the most of the possibilities.
Simply navigate to the “Weapons and Battery” section of the workbench and choose the Electromagnetic Beams option, using the Solstice as an example. As a result, the Solstice will now operate as a non-lethal weapon. The Breach is a special EM-Shell-based non-lethal ballistic weapon.
Is It Required That I Create Non-Lethal Weapons in Starfield?
The short answer is no, players do not need to construct their weapons if they wish to employ a non-lethal option. Although the Novablast Disruptor can be found in the environment, it is exceptionally hard to come by when compared to other weapons.
Does Starfield allow for Non-Lethal playthroughs?
A few weapons in Starfield are intended to incapacitate a target non-lethally. They do have restrictions, though. While these weapons can temporarily incapacitate enemies, the effects are short-lived. These enemies frequently resume their hostile intents once they have recovered. This implies that you must remain vigilant even after you think a threat has been eliminated.


The design of the game does not support a no-kill strategy. Sometimes, one cannot avoid fighting. Even if you vow to solely employing fatal force in self-defense, you still have to accept the fact that you’re killing people. For players that want to play through the game without using any violence at all, this realization can be difficult.
While Starfield offers several tasks that allow players to complete them without resorting to violence by using stealth or engaging in discussions, these methods may not always be dependable or successful. Communication can occasionally avoid conflicts, but not always. While stealth can help you avoid direct encounters, it won’t always be necessary to engage in fight.
So, while you can aim for minimum violence in Starfield, it is not possible to go through without killing anyone. The design of the game and its mechanics encourage eventual conflicts. Though you must acknowledge that some element of combat is necessary for the Starfield experience, you can always choose options that adhere as closely as possible to a nonviolent attitude.
A few Excellent Non-Lethal Choices in Starfield
Lead quest designers Will Shen and Emil Pagliarulo talked about the possibility of playing through Starfield without ever using any kind of violence; the goal was to avoid murdering anyone or anything at all.
Shen says, “We do have a handful of systems that will help. I can’t promise that every mission can finish in pacifist mode, though We have a feature in our Speech Challenge game where you can convince someone to stop fighting you, for example. It’s intriguing to see that the Starfield dialogue system, which we learnt about earlier this year, appears to be a contemporary interpretation of Oblivion’s persuasion.
Therefore, we discussed whether or not we would fully enable a “non-lethal” playtime very early on during pre-production. We came to the conclusion that wasn’t quite practical for a number of reasons,” says Pagliarulo. “Having said that, there are some effective non-lethal choices, such utilizing a non-lethal weapon or engaging in conversation. While I wouldn’t confidently claim that you can finish the game without killing anything, you can employ them in a variety of circumstances.
Starfield is currently accessible via PC and Xbox Series X/S.
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