Redfall game fans who wish to advance through the tale will want to be sure to complete each mission and level at least once. Although there is a larger story, live-service games frequently cause players to become disoriented, especially if they replay missions.


Redfall’s narrative leads players through a convoluted flowchart of missions. Unless players are trying to speedrun the game or complete the narrative before replaying, there is no one right way to play. When you’re ready to go forward, keep these primary mission chapters in mind.
Redfall Missions: Prepare to enter the enchanted world of Redfall, a game with plenty of action that will keep you on your toes! You will have all the resources needed to complete any obstacle, including side missions and main objectives, thanks to our exhaustive guide. You’ll be able to play the game with confidence and ease thanks to our carefully made video walkthroughs and insightful advice.
Our intention is to provide you with a comprehensive and all-inclusive strategy guide that will be with you from the title screen and guide you through every turn and twist until the closing credits. Whether you’re an experienced player or brand-new to the gaming industry, this guide will arm you with all the knowledge and abilities needed to go over the challenges Redfall has in store. We’ll show you all the hidden Easter eggs and secrets that are waiting for you, in addition to assisting you in mastering the controls and comprehending the game’s principles.
Redfall Chapter List
- Dead in the Water
- Two Birds One Stone
- A Voice in the Dark
- Fall Like Lightning
- Giving You Tomorrow
- The House of Echoes
- The Hollow Man
- Welcome to Burial Point
- What Does Bellwether Know?
- One of Us
- Bloody Tom
- The Key to Wellness
- Lost in the Fog
- Kill Miss Whisper
- The Festival
- The Black Sun


The first mission will always be Dead in the Water and the last mission will always be The Black Sun due to the way the missions are chosen, however, the middle missions can be completed in any sequence. The game has a distinct beginning and end.
Redfall Difficulty Modes
Redfall can either be a game you love or hate depending on how challenging you set the settings. Gamers will become disinterested if the difficulty level is too low. Attacks from some opponents are terrifying only if they are a real threat and can survive long enough to carry out their schemes.
It will take some time to finish the game; several play sessions are probably necessary. Redfall is still on the meaty side for a service game; players won’t be repeating content unless they want to for a while, even if they set the difficulty levels to Daylight/Easy mode.


Redfall will also become intolerably difficult if it is made too easy, on the other hand. It is not enjoyable to have to restart a task after experiencing a wipeout in the same areas. Most gamers will struggle in the harshest settings, although certain completionists will push through these periods. Take a look at what each setting means because the names of the difficulty settings differ from the standard “easy, medium, or hard” labels that gamers are used to.
The setting of Game Difficulty Levels
Difficulty Setting | Challenge | In-Game Description |
Daylight | Easy | These blood suckers are not prepared for you. Enemies are weaker. |
Dusk | Medium | Welcome to Redfall, vampires and all. Enemies are moderate. |
Midnight | Hard | Trip up and they will drain you dry. Enemies are tough. |
Eclipse | Deadly | The vampire gods are watching you, hungry for blood. Enemies are challenging. |
Arkane about Difficulty Levels in Redfall
According to Arkane, Redfall will feature dynamic difficulty scaling, thus there won’t be a “flat scale” that raises some sliders based on the number of players. The game’s difficulty is obviously based on how far you’ve gotten in the campaign, which is linked to the host player. However, depending on the number of players in your party, other factors will also change, including the types of enemies you face, their threat level, how many of them have elite traits, and more. None of these variations will be uniform.
“Difficulty scaling is dynamic in Redfall,” Arkane explains. “There are several factors being considered at all times. For solo play, you’re starting off with your campaign difficulty level, which scales as you progress through the campaign. For co-op, we’re considering your campaign progress and difficulty still, but also looking at the number of players. Depending on the size of your party, you’ll see changes in the sorts of enemies you encounter, how strong they are compared to solo, and the frequency of elite traits. Those aren’t blanket changes either. Some encounters are always going to be easier or harder than others and some may not change at all. But that’s the point, things should feel more challenging because you have more players, but it isn’t a flat multiplier by any means.”
It is possible to complete difficult missions on the Eclipse difficulty setting if players use the proper character. This mode will always provide certain challenges, but players may overcome them with preparation and a well-thought-out attack strategy.
Tips for Selecting Character in Redfall
Depending on the difficulty setting, be prepared to add or subtract a few hours from the estimated time needed to complete the game. When hurried, the Daylight option may probably be completed in under ten hours, but the Midnight setting will require a few more hours to completely consume the enemy health bars.


Select the ideal character for the position, then begin working on these missions. Although side missions are highly encouraged, most gamers should aim to finish the main narrative just once before returning and focusing on grinding out achievements.
Although fun, it’s best to pay attention to the main mission chapters in order to finish the story. Gamers might want to wait until they’ve watched the plot develop once before turning the difficulty all the way up.
Currently, Redfall is accessible on PC and Xbox Series X/S.