The Zelda: Tears of the Kingdom ability has the possibility of changing the open-world game design in the same way that The Legend of Zelda: Breath of the Wild did.


The Legend of Zelda: Tears of the Kingdom has finally provided the gameplay in-depth that fans have been begging for years with less than two months till its release. The recent Zelda: Tears of the Kingdom gameplay demonstration did provide fans with a clearer idea of what’s in store for the highly awaited game and what genuinely sets it unique from its original, even though it was only 10 minutes long and surely didn’t reveal too much. The open-world gaming genre may soon undergo another transformation thanks to a brand-new mechanism.
One of the most significant video games in recent memory is generally considered to be The Legend of Zelda: Breath of the Wild. Breath of the Wild’s creative use of the open-world format quickly made it a hit after its 2017 update. This was the title’s main selling point. The main concept of Breath of the Wild is taken from The Legend of Zelda: Tears of the Kingdom, which is over six years later, and expands on it greatly.
What is the FUSE ability in Zelda?
You can create specialised weapons by fusing weapons, shields, and arrows with inanimate objects using the Fuse ability. These weapons seem to be more sophisticated, and some of them have special properties.


From the gameplay demonstration, we saw the following:
- A stick and a rock made a hammer-like tool
- A long stick and a pitchfork to make a long pitchfork
- A stick and a log to make a large baton-like weapon
- An arrow and white chuchu jelly to make a frost arrow
- An arrow and a keese eyeball to make a homing arrow
- A shield and a puffshroom to create a shield that doubles as a smoke bomb
- A shield and a rock to make a… rock shield? (We didn’t see this one in action.)
How the Fuse feature in Zelda: Tears of the Kingdom could revolutionise open-world game design
The high degree of player freedom and continual encouragement for original approaches to challenges and battles in Zelda: Breath of the Wild were its best features. Breath of the Wild encourages players to add their points of interest to the map rather than using an open-world design like games like Ubisoft’s Far Cry or the Assassin’s Creed series, where the map is covered in a tonne of different icons right away. This allows players to explore their surroundings at their own pace. The player will probably meet a variety of encounters on the route there, from hostile encampments to puzzle Shrines, all of which they have independently discovered without assistance, making them feel like the true hero of the story.
The open world of Breath of the Wild is also filled with intriguing environmental puzzles that mix in well with their surroundings, giving them a more authentic sense than you would expect from a puzzle in an open-world video game. For instance, the player may come upon a sizable, icy-cold lake in the mountains early on in Zelda: Breath of the Wild. Players quickly learn they can’t simply swim across the lake because they’ll freeze to death. After all, a Shrine is on the other side. The player must find their way across the lake using whatever methods they see fit rather than being provided with a specific tool to do so. If they have the strength, players can climb their way around it, use a boat, or fall a tree and cross on foot. These tiny details are what made playing Breath of the Wild such a memorable experience for players.


It after all these years, it appears like The Legend of Zelda: Tears of the Kingdom embraces and even builds upon the great degree of player liberty found in its predecessor. The link will have a new ability called “Fuse” in Zelda: Tears of the Kingdom, which was first hinted at in the most recent trailer and finally revealed during the most recent gameplay demonstration. With only one button click, gamers may now combine items with this new skill. In the trailer, Link demonstrated this ability by joining a pebble to a stick to produce a crude hammer and by joining several items to form a boat. There are a staggering variety of uses for this one skill alone.
The foulest words in Zelda lingo are also impacted by fuse: weapon durability. The problem with the system is that once you play a game for more than a few hours, most of the weapons you find on the ground become functionally useless inventory clutter. There is no longer any reason to keep picking up clubs once you start finding swords. Each of those things takes on a new meaning with fuse.


It appears that Zelda: Tears of the Kingdom will give the player much more control. With the addition of the new Fuse ability, there are now an infinite number of ways for a player to cross a lake. They were capable of building almost whatever they set their minds to, including a boat and a flying machine to glide over it. The player only needs to drag two items together and hit one button to complete the task; there is no frightening crafting interface to navigate through in this instance. Zelda: Tears of the Kingdom has the potential to change open-world gaming with one feature, much like its predecessor did all those years ago.