For its PlayStation-only project, Deviation Games seems to have had a budget in excess of $50 million. Shaun E. provided the data on his LinkedIn profile (via @bogorad222) as the former COO of Deviation Games. A project that Deviation Games was working on has become the subject of rumours in light of recent changes at the studio.
Several now ex-employees of Deviation have announced their departure on social media. Software engineer Kyle Perras wrote that “my studio recently ran into a difficult situation and was forced to make a number of layoffs which I was a part of.”
Following the cancellation of its PlayStation-exclusive project, Deviation Games reportedly fired a number of its staff, according to news reports from yesterday. Many workers shared their feelings about the issue on social media and said they would be open to working in other production areas within the gaming business. Even if layoffs have been common in the sector, dealing with them is nonetheless difficult.
When asked about the reasons why Sony shelved the game, a former employee claims to have corroborated the story regarding the cancellation of Deviation Games’ project. In response, the employee said that, aside from cost-saving methods, they weren’t sure about it. The studio was working on an original intellectual property that Sony Interactive Entertainment would release for the PlayStation 5.
This is also connected to the departure of chief creative officer Jason Blundell, one of the co-founders of Deviation Games, from the company in September of last year. People have assumed that the project’s development was unsuccessful, which is what caused Sony to abandon it. The studio then decided to move forward with the layoffs, perhaps in an effort to balance things out and recover.
In order to release a new IP in 2021, Deviation Studio, helmed by Call of Duty veterans Dave Anthony and Jason Blundell, secured a contract with Sony. A post on the PlayStation Blog went into detail about this. The studio had around 100 employees at the time and was expanding thanks to support from SIE.
Let’s hope for the best for those affected by the layoffs and for the studio to resume its normal course.